Unbalanced Hand
(if it contains one void, one singleton, or two doubletons)
| 0-12 | Pass |
| 13 | Bid if you have rebiddable suit (5 cards) or two suits (4 cards each) |
| 14-15 | Bid 1 of your longest suit |
| 16-18 | Bid one, jump raise self or partner second time around |
| 19-21 | Bid one, jump shift to new suit second time around |
| 22+ | Bid two clubs (artificial bid indicating strong hand) |
| less than 13 with 7 winners | Bid 3 |
Balanced Hand
| 0-15 | Same as above |
| 16-18 | Bid 1 NT |
| 19-21 | Bid 1 of a suit, then jump in NT on second bid |
| 22-24 | Bid 2 NT |
| 25-27 | Bid 3 NT |
Opening Suit Bids
Unbalanced Hand
| 0-5 | Pass |
| 6-9 | Bid 1 of a suit or bid 1 NT |
| 10-12 | You can introduce a suit at the two level, and bid up to twice |
| 13-15 | Your partnership has game. Jump raise or keep bidding new suits until game. |
| 16-18 | Bid a second best suit then jump raise yourself or partner with 2nd bid. |
| 19 | Jump shift in new suit. You probably have a slam. |
Balanced Hand
| 0-5 | Pass |
| 6-9 | Bid 1 NT |
| 10-12 | You can bid twice |
| 13-15 | Bid 2 NT. You have game somewhere |
| 16-18 | Bid 3 NT |
| 19 | Jump shift in new suit. You probably have a slam. |
Opening NT bid
Unbalanced Hand
| 0-7 | Pass |
| 8-9 | With 4 card major, bid 2C to look for fit (see Stayman
convention) With 5 card major, bid suit under your major suit, such as 2D for 5 Hearts (see Jacoby Transfer convention) |
| 10-12 | Head for game via methods above |
Balanced Hand
| 0-7 | Pass |
| 8-9 | 2 NT |
| 10-13 | 3 NT |
| 14 | 4 NT |
| 15 | 5 NT |
| 16 | 6 NT |
Opening 3 bid
Two sure tricks (trump not required, such as AK in outside suit): PassOpening 2 bids
Raise with two quick tricks outside trump suit.Response to overcall
Only when you are good and strong
Takeout double
14+ points, evenly distributed but short (0-2 cards) in opponents suitResponse to takeout double
If there is no intervening bid, you MUST bid your longest unbid suit
unless you can convert the informatory double to a penalty double
Doubles over the 3S level are usually for
penalties
Failure to respond to an informatory double is a double for penalties
When partner of opener doubles, he is counting on 2&1/2
defensive tricks
| 0 Aces or 4 Aces | Bid 5 Clubs |
| 1 Ace | Bid 5 Diamonds |
| 2 Aces | Bid 5 Hearts |
| 3 Aceds | Bid 5 Spades |
Remember that Blackwood is to help you avoid bad slam contracts at least as much as it is to help you find a slam contract!
Then, if the aces look good, the same with 5 NT to ask for
kings
exception: no kings = 5 clubs, 4 kings = 6 NT
Against suit bid
It's generally not a good idea to underlead an ace
If you have an honors sequence (KQJ or QJ10), lead from the top of the
sequence
If partner has bid, lead his suit
If doubleton, lead high
If 3 or 4, lead low
If your hand has no possible winners, lead an unbid major suit, hoping to hit your partner's strength.
Lead a singleton if it is in your partner's suit or you have trumps stopped.
(with correct bidding from partners, the following is a point estimation of hand possibilities.)
| 26 points | Game in NT or a major suit |
| 29 points | Game in a minor suit |
| 33 points | Small slam |
| 37 points | Grand slam |